“It’s a clear picture of Epic’s values,” he says. While that era of Epic influenced Fortnite, a game that straddled the transition from 3.0 to 4.0, Sweeney says the game that best represents Epic’s new approach to development is Paragon. That was a three and a half year process, too.” It started out as a first-person shooter but ended up as a third-person game in an entirely new universe, new fiction and new graphic style. ![]() ![]() “It was originally set in the Unreal universe and called Unreal Warfare. “That started out as a small team nurtured by a small team,” Sweeney says. For Epic Games 2.0 in 1998, it was Unreal, a shooter that took three and a half years to develop and was “never more than six months away from shipping.” For 3.0 in 2006, it was Gears of War. The original game for the first phase of the company was Sweeney’s role-playing and game creation experiment ZZT. Over the course of Epic’s decades-long history, Sweeney says, each new version of the company has been revealed through a single game. “We will also see lots of smaller games.” “Certainly we can support three or four games, big games,” Sweeney says. The team is constantly listening to gamers.” “It’s not like the retail era where a game went from God to Epic to gamers.
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